Being able to experience a complete up-front simulation of reality, with you engulfed in the game as the main player is the latest trend in the world of digital technology at present. Immersing yourself in 3D scenarios of ‘what if’ usually of your own invention and the first versions of the most advanced Star Trek holodeck simulations – is the essence of the game in virtual reality or vr.
Naturally, you are experiencing virtual reality all day, every day of the week. Everything that you experience comes from the sensory system, memories and the overall state of mind as a self-aware, conscious being. If you experience reality only in your mind, you are already living in a virtual’world’. This is especially true when you are dreaming. This could be the scenario. In the Star Trek virtual reality holodeck there were characters who were real, while others were virtual. What if , in this (holodeck) world , you’re in fact one of the real-life characters in virtual reality? Welcome to the virtual reality world.
It is a continuous virtual reality experience that unfolds inside your skull from the moment you start to build a decent replica of the brain to death. The virtual reality experience that you call consciousness as you like is continuously updated as you continue to receive new sensory information from the outside (outside being outside of the skull).
However, the details of this never-ending virtual reality simulation (I would not like to label it a game’), your mental pathway through life from birth until death don’t continue to increase in endless increments. The brain is not an unlit black hole receptacle which will take in whatever externally hits your path.
Every moment, only a small portion of the total virtual reality that your brain is caught up in the forefront. This is the only thing you’re aware of in the present and present. Other bits are stored in memory, inside your subconscious, away from sight and beyond your the mind until you need them. However, by far and away the majority of this virtual reality mental software is dissolved back into bits and bits.
In the course of your life, you’re likely to forget 99.999 percent of the things you’ve felt. The bits and bytes be recycled, reused and reassembled according to the requirements as the raw materials from where the next chapter of complex front-and-center virtual reality conscious experience unfolds.
The rest of the bits go away through heat and other waste products, which are then replaced with the intake of food and the breakdown of air, food and water. Your brain doesn’t function as a perpetual sponge or a dump of bytes and bits. Translated into a simpler way, over your lifetime bits and bytes in will almost always match bits and bytes that go out.
It’s the same for our simulation – should exists, there will exists, there will be. The highly structured now, where bits and bytes have been put together into our virtual world. The assembled bits and bytes that make the present, are now dissolving back into their basic elements to be recycled, reused and rebuilt for the next future now.
Also the entire software, which is in the in the past, that is no longer needed and is now gone is able to be reused, recycled and then reassembled into the software in the future of the future still to be realized.
If the mind-mind analogy isn’t enough for you, think that we’ve created ourselves, whether it’s training, gaming or “what is if” research. The only part of the entire is present at any given time, or, for the initial two instances, it is at most (gaming or training) with the permission of the participant (i.e. the trainee or player).
At any given moment probably the NOW time only a tiny fraction of the training, gaming or “what is if” scenarios software will be in operation. The computer can be able to handle from moment-to-moment. The NOW portion. As technology advances and new software is introduced in and old software disappears into its background, in sleep mode.
This means that you can possess a huge quantity of programs, enough to simulate the whole visible Universe however, only a tiny portion of the simulation is being processed and played back at any time – so you don’t need a huge amount of computational power to simulate the whole Cosmos because not every single part of the simulation Cosmos is visible at the present moment.
The only reality you’ve ever experienced is the one that you’re living today. You’ve never experienced any other reality, even though you are aware that the reality of some, and possible other realities exist.
There must exist some kind of reality within the Black Hole but exactly what it is isn’t clear however, even though there’s speculation that the whole Cosmos is inside the Black Hole, you’re probably thinking that you’re not in the Black Hole reality.
It is true that there exists a virtual reality since we’ve developed computer simulations, but you’re not actually a participant in any the video games we have created. There is a possibility that there could be the existence of extra dimensions as per the string theory. However, the only reality you’ve ever known is the present.
Since you’ve never been in any other reality other than the one you’re currently finding yourself in, there is no other experience that you’ve experienced which you can examine and compare this reality with. So, this reality may be “an extremely detailed simulation”. It is impossible to know for sure the way forward, as there is only one point of data to consider.
It is possible that that the Cosmos of The Simulators would require a minimum of 100,000 computer crunch power units in order to simulate one-on-one. However, The Simulators only have 100 units of crunch power from computers on to tap and therefore have simulated 100 computers crunch power miniature Cosmos.
This is us. That’s our Universe in fact. There are no near infinites to be included, which is a reflection of the kind of crunch power units we’ve used. We haven’t exhausted our computing power sources.
Presently The Simulators, operating their simulation, which is our own mini-cosmos (our Universe), could be experiencing a different sense of time in relation to what they’ve simulated. That is, maybe one minute of their existence is equivalent to one decade in ours. As we could accelerate as well as slow down DVDs similarly, The Simulators can manage their simulation. They can accelerate or speed-forward through boring scenes and slow down when they get more exciting.
However clever we may be, we’re the simulation itself pre-programmed and therefore we may not be be able to discern the flaws in a simulation. This brings me to the beginning of the circle. The only reality we can see exists in this particular one, how do we evaluate the things that are and aren’t “perfect”? Some things might be perceived as odd however, we aren’t able to measure the degree of existence and excellence, because we’re stuck in the reality that we’re in.
Even even if you believe that the Simulation Hypothesis is true even if it is true, you still live or “exist” in a virtual universe due to your own. You exist in the virtual world because everything you perceive as real-world reality changes due to your brain’s internal software for your mind to fit into your skull. Since real reality doesn’t exist in your brain, what you see around you must be created by your brain’s cognitive software.
Let’s say you walk into the Observation Deck of the Empire State Building (or equivalent) and enjoy the view of the expansive exterior world that is spread in front of you. The vast expanse of space doesn’t be contained within your skull, but this is exactly where it is because all of your real-world reality is actually inside your skull, but it’s a virtual reality.
Everything outside your skull is viewed and then filtered to fit within your skull. Similar to simulations, the dimension changes. Top-bottom and left-right are compressed to accommodate and depth becomes illusionary. The world outside may be 3-D however your perception of it is 2-D as is the other VR simulations.
There’s not enough bits and bits inside your brain to accommodate everything you see therefore, short-cut compromises are constructed by your brain’s software to adjust the external images you see to match the view you’re seeing currently inside your brain.
I’m too big for your head, but if you could see me, then it would be there thanks to the photons that reflect off me your eye, and through your retina. They are transformed into electrical impulses that send electrical signals to your brain, which then reconstructs the same to create a virtual version of me that is able to fit inside your skull.
In reducing the volume of the outside (your skull) to the size of the inside (your skull) it’s showing an economics of scale. There is some loss of information in the compression of a huge amount of volume pushed into a small volume (your skull). Many things are removed.
In reality, there could be very little in common between the actual reality available as well as the virtual reality in your head. It’s like preserving one letter in every ten words found in an article or document. The same applies to any other simulation. There is never a single correlation.
This idea of virtual reality within the mind is beautifully illustrated by the idea that you can dream. The dreams you have are within you. They’re virtual realities. The brain’s cognitive software is able to create highly, extremely realistic fantasies and dream scenes. In the context of translating an enormous external reality that is smashed down to fit into your brain, your dream scenes are miniature versions of what might be in the real world, if they existed at any point, out there..
What about memories? Imagine that one hundred days ago you were doing a thousand things from getting up and dressing and getting to the bathroom and making the bed, to cooking breakfast, eating and taking care of (washing) meals, from heading to the grocery store to purchase bread and milk, watching this or that show and reading this chapter in the book or going to a dance and uploading bits and pieces on this site thousands on thousands of possibilities.
Your neural systems probably did not distinguish between the one thousand things you carried out a hundred and a half days prior. However, one hundred years later you could remember only two of the one thousand things you performed, and yet you didn’t make any conscious choices regarding what you should remember or which things to erase.
It seems that there’s an operating system in your neural networks which decides for your conscious self which things to erase and dumps the nine hundred and ninety-eight tasks to the trash and erases everything. There’s a deliberate plan which eliminates any unnecessary clutter, and also deliberate fine-tuning, by specifying exactly what constitutes and isn’t clutter.
Then, take two things you can recall – for example, one of them was this latest catchy music from the radio. There’s no longer in your mind any of the common technology memory storage devices, such as hard drives, USB sticks, LPs CDs and DVDs pieces of celluloid film punch-cards, and so on.
What is the reason for the storage of these two activities in the past 100 days? It’s likely to be some kind of chemistry.